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Masters of the Game: Ronin Studios creates computer games that make training fun

Changing corporate training one game at a time are (left to right): Scott Kohl, Sam Wayne (sitting); Charlie Olson, Max Lerner, Moses Wolfenstein, Braden Bruington (standing); Matt Kennedy, Ken Becker (rafters). Not pictured: Rebecca Emrick.

Changing corporate training one game at a time are (left to right): Scott Kohl, Sam Wayne (sitting); Charlie Olson, Max Lerner, Moses Wolfenstein, Braden Bruington (standing); Matt Kennedy, Ken Becker (rafters). Not pictured: Rebecca Emrick.

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“There’s a huge gap between what we think we’re accomplishing in terms of learning versus what’s actually happening in a classroom setting,” said Scott Kohl, formerly with Activision at Raven and Filament Games. “Training can be really boring, and sometimes insulting.” 

During corporate training sessions, Kohl, 40, often observed disengaged attendees checking Facebook or email from their seats, and he began questioning the methods. “Usually, the first thing you’re told is to shut off your device. Why don’t they tell you to keep it on and use it? We use it for everything else! Why is it not part of learning?”

An LED suddenly went off in his head: Could games be used to enhance corporate training? “I thought, there’s got to be some gold in those hills,” he said.

The name “Ronin” had always resonated with Kohl, who likes being his own boss. In Japanese history, ronin were rogue samurai who answered to nobody and were the masters of their own destiny.

In March 2012, he launched Ronin Studios & Consulting, LLC, which creates browser-based, results-oriented learning tools that also inject a measure of fun. In a nutshell, the company makes games that are optimized for phones, tablets, and computers and are designed to solve specific business objectives and challenges.

“When we describe a game, [training] can be fun,” Kohl said. “And often, fun is not allowed in the workplace.

“We’re not advocating turning spreadsheets into Guitar Hero or Angry Birds, but there are products we can build that bring a playfulness – an open-mind state – where you’re willing and able to make meaningful choices.”

Dr. Moses Wolfenstein, 36, Ronin’s creative director, describes fun as the F-word in business. “Playful has longer legs,” he said, noting that animals engage in playful behaviors as part of learning.

Ronin is currently working on three games for clients. A leadership development game uses an island-survival theme where a main character has been shipwrecked and must use leadership capabilities to support the other survivors through a number of challenges as they make their way across the island. 

(Continued)

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